Ideaverse Horde of the Apocalypse Weekly Report (2022.8.08–8.13)
Duration: 2022.8.08–8.13
Milestone Stage: Milestone Seven
Target: Company test — 1 test — 2 test versions
I. Summary of the week
This week was mainly focused on optimizing bugs, all planned features have been completed, performance optimization and adjusting the underlying logic of the lens, resulting in too many blocking bugs.
At this stage all blocking bugs have been adjusted, next week we will focus on modifying bugs detailly, adjusting the rhythm of newbies, new art resources into the edition, and optimize the the secret code performance optimization.
Schedule of follow-up plans
8.15–8.19 Tweaking details and newcomers
8.22 Give the operating package
8.22–9.2 Making hero skill differences and optimizing the secret code
9.5 Opening of buy test
II. Project development
I. System & Gameplay
Resonance System
Gameplay Development (Completed)
Blood Moon Invasion
Gameplay Iteration (Completed)
Neutral City
Intra-City Combat Gameplay Iteration (Under Development)
Exploration System
Lighthouse Mist Rules Optimization (Under Development)
Exploration System
Exploration Reward Rules Adjustment (Completed)
Crazy Ten in a Row
Secret Code Link (Under Development)
World boss
Partial performance issue optimization (completed)
Feature Preview
Optimize the display of the feature preview system, the push messages and the location of the buttons (Completed)
Login System
Support for video format for the background of the state selection screen (completed)
Prop Sorting
Interface reward sorting rules optimized, sorted by quality (completed)
Map
Lens adjustments and lens bug fixes (in progress)
Union
1. Add season entrance (completed)
2. Alliance guidelines optimization (completed)
3. Red Packet bug fix (completed)
Warlord System
1. Optimize the “Ties” interface (completed)
2. Resized hero models in the heroes screen (completed)
3. Hero interface UI position adjustment (completed)
4. Adjustment of the warlord avatars for newcomers (completed)
Road to Glory
1. The main interface shows progress according to the hero progress (bill of lading)
2. Support for that rule showing hatching of dragon eggs (bill of lading has been raised)
3. Poster art request for hatching dragon eggs (order raised)
4. Main interface ui effects follow up (completed not yet configured)
Novice process
1. New monster and troop birth effects
2. Adjust the timing of the appearance of frost demons and the timing of dialogue
3. Follow up on defects related to lens iterations
4. Adjust the number and pace of monsters outside the city in the last act
II. Documentation related
Daily
Writing a requirement document for the original artwork of the daily activity interface (Completed)
Hero
Writing the Life Story of R Card (Completed)
III. Values
1. Exploration reward pacing adjustment
2. Hero skill configuration (50%)
3. Master process related (configuration related)
- Chapter 2 exploration interspersed with NPC dialogue leading to dragon egg text (configured)
- First Blood Moon invasion to support demons and pop dragon eggs (Mirror Sea support)
- Follow up on task condition deficiencies
- Branch mission times adjusted backwards (configured)
- Only one building can always be built in the main flow (configured)
- The quests related to the World Chiefs have been moved to Chapter 9 onwards. Other things remain the same (configured)
- Task flow Compatible with opening pop-ups for feature previews (supported)
- Guidelines for the first Blood Moon invasion in Chapter 4, and a guide for how to play when it comes out (configured)
IV. Fine Art Related
- Character artwork
Feature Preview Gameplay UI Requirements — Blood Moon — Sketch Complete — Refinement 50% Progress - Original drawings of scenes
Mapping iteration 80% - UI features
GUI weekly minor detail changes complete — 100%
Air bubble modification — 100%
Research icon 11/51
[Scene Icons] Design of the main city and the Union Centre fortress diorama — 100%
[UI] Pictures of City Decorations-100%
[FGUI] Crazy 90 Draws to Secret Code Interface — 100%
[Function preview system] Adjusted the position of the function preview entrance button -100%
[Path of Glory] Path of Glory New Requirements-100%
[League] Add Season Button — 100%
[Fgui] [Resonance System] New Resonance System UI Requirements — 100%
[League] Add Season Button — 100%
[UI] Battle art characters all changed to English-100%
4. Models.
Character: Holy Seal System_Dragon LV1 100%
Scenario: Glory Stones Complementary Surface 100%
Desert Mountain Adjustment X3 100%
Bridge 100% complete
5. Movement.
spine animation: 47 spine actions collated and exported sequence frames 100%
6. Special effects.
Effects for the bottom of the task box — 100%
Warrior Development Breakthrough button activation — 100%
Special effects of water on a field water truck — 100%
Special effects for which rewards can be collected — 100%
Energy Shock Skill Effect -100%
Release of the Rendering Effect Export — 100%
General effect optimization shield skill effect -100%
7. Geographical codification.
Cloud Effectiveness Inspection and TA alignment 45% complete
Elf Flying dragon egg material effect 100%
Big World Full Map Rivers Crafting 45%
Edit desert surface mix map (100%).
Editing desert combinations (100%).
Edit 34 neutral cities (remove objects, remove blocking) (100%)
Series of iron ore collection points, high level. Low level (100%)
iii. follow-up plan
1. Adjusting the rhythm of the novice
2. Making heroic features and differentiation
3. Secret code configuration heroes, corresponding to the restraint relationship
4. Neutral city fighting experience in the city
5. Improve detail optimization
6. Crafting dragon skills