Ideaverse Fortune Heroes Weekly Report

Ideaverse Games Studio
2 min readAug 9, 2022

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Date: 2022–08–08
Stage: Milestone 2
Objective: Growth and Commercialise

Summary

Except for some bugs in the version, all of them have been completed.
External functions and growth functions are being developed one after another.

Follow-up plan timeline

The hero system

  1. Hero basic attributes: attributes will affect map interaction (√)
  2. Hero development: upgrade, breakthrough (√)
  3. Hero Skills: Hero Skills Frame (√)

Battle Pass System

  1. Battle Pass Quest: Complete the Battle Pass quest to get a medal (X) 8.6
  2. Battle Pass Level: Raise the Battle Pass level to get the corresponding level reward (√)
  3. Receive Battle PassRewards (√)

Dice system

  1. Dice development: upgrade (√) to be tested
  2. Dice Skill: Passive Skill (1.5 days) 8.9
  3. The Road to Collecting Stars: Rewards (√) to be tested if you reach the specified number of cups

Prop system

  1. Basic props function (X) 8.12
  2. Draw function: treasure chest (X) 8.12

Mall system (X)

It is estimated that the function development will be basically completed on August 15, waiting for art resources and adjustment details, and it will be launched from September to October.

Project development

Document related

  1. Skill table configuration, the current 5 heroes are fully configured, and the passive skills configuration of dice (completed)
  2. Treasure chest function documentation (completed)
  3. Golden Opportunity Card function optimization
  4. Monopoly official website scene requirements*2 sheets (completed)
  5. Online system rules adjustment: modified to match according to the number of cups of a single hero (completed)
  6. 2 hero character designs
  7. Adjust the world view of the project: increase the forces that control the entrance to the virtual world in reality; optimize the description of forces in the virtual world;

Art related

  1. Promote the progress of the original scene painting. Based on the creativity of the following picture, promote the design of the suspended scene and grid
  2. Promote the UI design of heroes, main interface, and dice

Technology related

Rear end

  1. Complete the prop system development
  2. Complete the iteration of buff system and skill system

Front end

  1. UI replaces official resources (50%)
  2. Skill System: Active Skill (80%)
  3. Find a solution to the rise of DrawCall due to overlapping of fgui components (unresolved)
  4. The way to gather stars (100%)
  5. Fix the bug of war order and asset calculation error
  6. The fundamental attributes of the heroes and the different interaction rules of each attribute on the map grid
  7. [Hero System] Development rules, the current development content includes upgrades, breaking through two main development lines

Next week’s work content

Document related

  1. The lottery system adjustment: M hero experience is added to the lottery results; advanced treasure chests produce multiple experiences
  2. Mall system adjustment
  3. Design the skills of other heroes

Art related

  1. Advance the scene design
  2. Advance new character designs
  3. Promote UI design and complete the UI of dice equipment, battle orders, and other systems

Technology related

Rear end

  1. Complete the iteration of the buff system and skill system
  2. Complete Meta Hero interface test and related function test
  3. Complete dice attribute support
  4. Repair the progress problem after purchasing the war order, and the problem of war order reserve consumption

Front end

  1. Skill system: active skills
  2. UI replaces official resources
  3. Prop system

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Ideaverse Games Studio
Ideaverse Games Studio

Written by Ideaverse Games Studio

Ideaverse Games Studio is a game developer that embraces DAO governance, aiming to develop top-edge blockchain games that are actually fun to play for everyone.

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